Converging Wills

Connecting Rulers to the World of Force of Will


[Main Booster Spoiler] Thoth of The Trinity – Last 4 cards

2 we missed, and last 2 cards just in time for pre-release

“Remnantherion Tsuchi-Gumo, Arrogate Spider”
“TTT-042 MR”
[2 Wind 3 Time 3 Will][Resonator – Beast, Spider, Youkai]
[600/1200]

[Untouchable] [Pierce] [Barrier] (Total cost 2 or less)


This card gains [Bane] while attacking.

Each other resonator loses all abilities.

Whenever this resonator deals battle damage to a player >>>
That player loses the game.

<Call of the Monarch>(Pay 2 Wind 2 Time): Put this card from your graveyard into the field rested. Play this ability only during each player’s main phase, only one <Call of the Monarch> ability per turn and only if this card is in your graveyard.

“Horned God of Aradia”
“TTT-058 SR”
[2 Fire 2 Wind][Resonator – God, Beast, Aradia]
[1000/1000]


[Remnant] [Mythic]
This card gains the following abilities in all zones as long as you control an Aradia J/ruler;

– You may play this card from your graveyard.
– As you play this card, you may remove any number of non-God Beast resonators in your graveyard from the game. You pay (1 Fire) or (1 Wind) less to play this card for each fire or wind card removed this way.

When this card in your graveyard is removed from the game >>>
You may search your deck for a non-God card with “Aradia” in its name, reveal it and put it into your hand, then shuffle your deck. If you do, you may destroy target Beast J/resonator you control and target non-magic stone entity.

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Source: Force Of Will TCG España

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“Aladdin, Wisher of Orphan Tales”
“TTT-099 R”
[1 Wind 1 Darkness][Resonator – Human, Story]
[400/500]


[Quickcast] [Mythic]

[Enter] >>>
If you don’t control a card named “Aladdin’s Lamp”, search your deck for a card named “Aladdin’s Lamp” and put it into the field rested. If you do, shuffle your deck. If you control a sub-ruler named “Alf Laylah”, put three wish counters on a rested card named “Aladdin’s Lamp” with no counters on it. If you do, that card gains [Mythic] until end of game.

Rest a recovered addition you control named “Aladdin’s Lamp” with wish counters on it: Choose one;
– Put a light or wind Spirit resonator with total cost 4 or less from your hand into the field.
-Remove target Story resonator from the game, then put it into the field under its owner’s control.
-Remove a wish counter from an addition you control. If you do, search your deck for a card and put it into your hand, then shuffle your deck.

* You will need “Aladdin’s Lamp” from “The Moon Priestess Returns (MPR)” and “Alf Laylah” from “Masterpiece “Pilgrim Memories” (MP01)”

“Aladdin, Wisher of Orphan Tales”
“TTT-095 R”
[1 Darkness][Chant]

As an additional cost to play this card, remove a wish counter from an addition you control and pay 500 life.

Choose one;

– Destroy target J/resonator.

– Gain control of target resonator your opponent controls until end of turn. If you do, recover it.

– Put target resonator from your graveyard into the field. If you do, if it is a resonator with “Sheharyar” in its name and you control a sub-ruler named “Alf Laylah”, as it enters the field, it gains all the abilities it would have gained from that sub-ruler as the game starts until end of game.

– Put three wish counters on target addition with “Lamp” in its name.

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Source: Force Of Will Facebook

Check out all the cards that have been revealed so far here!

“Thoth of The Trinity” is set for release on 24 May 2024! Prelease is 1 week before on 17 May 2024 Ask your local game store for more information!

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